Collect Connect is a tabletop card game that utilizes a database with information about objects and artifacts found across different U-M cultural collections and libraries. The game was designed to be played on a large flatscreen tablet with multitouch controls.
Players are dealt five cards that represent objects that can be found at U-M. To gain points, players use a set of randomly generated keywords to connect a card in their hand to a card on the board. Players are given the option to vet out bad connections, and award connections that are particularly interesting. After a set number of rounds, the player with the most points wins.
I collaborated with U-M professor Christi Merrill and a group of undergraduate and graduate students to design the UI and game assets that can easily be imported into the Unity game engine.
Role: Art Direction, UI Design, Graphic Design, Game Design